Many of the topics are "solved", so you just have to do research, meaning reading papers, howtos etc.Ī problem is that such a codebase can get rather large and complicated, so you would have to design ahead.Īnd there are already engines out there that can do it all for you, you just have to read the manuals and code accordingly see above.Īs for material on animation, I recommend browsing, checking out wikipedia, figuring out how Blender does it and writing prototypes. It's not something that codes itself, but it's not hard at all. Making a 3D game happen means implementing a camera, realizing texture mapping onto polygon soups, coding the lighting and additional effects like environment mapping or shadows, building a reasonable physics system, in your case adding a keyframe animations system, thus implementing bezier curves and possibly doing animation blending so that going into a new animation happens smoothly, coding the importer.
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